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This isn't Far Cry: Ringworld-in fact, you'll find the open world to be surprisingly small. But while your AI sidekick (more on her later) immediately floods your map screen with icons, don't be fooled. Introduced after two more traditionally linear missions, Infinite introduces you to the open-ish plains of Zeta Halo. That grapple is also essential for exploring Halo Infinite's open world. Playing with my regular Halo buds online is still a blast, but I'm quickly burning out of Infinite's arenas. The game's first limited-time mode only exacerbated problems with an uninspiring cosmetics pool and frustrating challenges, and while 343 says it's listening, these are errors free-to-play games learned not to make years ago. It's incredible stuff, but one that's hindered by limited modes, somewhat flat weapon balancing, and a progression system that straight-up sucks. I'm only looking at Infinite's campaign in this review, but that's only because we've already been playing multiplayer with the rest of you for the past month.

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